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HELLO!

I operate at the intersection of high-end visual polish and scalable engineering.

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My work is a dual-process: I design the ‘fancy’ - the 3D environments, invisible VFX, and kinetic motion graphics - and I build the ‘factories’ that produce them.

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With a decade of experience in postproduction, I bridge the gap between bespoke artistic vision and the automated systems that make it scale.

Trusted by

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Experience

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2013-2016

film school

Middlesex University, London

Ba (Hons) degree in Film, Middlesex University, London. Practical and theoretical studies on writing film, adapting script to screen, technical aspects of production and distribution.

Man Editing Video

2016-2021

post-production generalist

Freelance

Worked on diverse projects like short films, ads, social media, and education. Skills included video editing, creative storytelling, high-quality footage handling, and 3D motion graphics.

Image by JESHOOTS.COM

2020-2022

Video Producer

GamerzClass

Played a pivotal role in competitive e-sports educational content. Edited masterclasses, trailers and engaging social media content. Led on-site productions, handling camera work, sound, lighting and staging.

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2022-2023

Senior Producer

Metafy

Acquired GamerzClass. Continued and expanded my role responsibilities: mentoring editors, improving quality, and mastering motion graphics, 3D, and content scalability.

Image by ELLA DON

2024-2025

Motion Designer

Noice

Creating, editing, animating and automating motion assets for various marketing channels. Collaborating with cross-functional teams, maintaining ownership of brand language and pushing it further.

Office Desk Setup

2025-2026

post-production generalist

Freelance

Growing personal portfolio and expanding on range of work.

Competencies

Systems & Strategy

Scripting & Tool Building

Using code (Expressions) to bridge software packages.

Dynamic Toolkits

Developing "Essential Graphics" and templates for team-wide use.

Technical Documentation

Clear "How-to" guides for custom tools and pipelines.

Procedural Design

Building scalable systems that allow for non-destructive changes.

Workflow Optimization

Identifying and fixing production bottlenecks.

Pipeline Automation

Creating workflows that reduce manual labor and human error.

Motion & VFX

Invisible VFX

High-end scene cleanup, object removal, and seamless compositing.

3D Motion Design

Full-spectrum 3D creation from modeling to final render.

Matchmoving & Tracking

Integrating 3D elements into live-action footage perfectly.

Lighting & Look Dev

Establishing the mood, texture, and photorealism of a digital scene.

Kinetic Typography

Complex, system-based type animation.

Procedural Geometry

Using nodes (Geometry Nodes) to create complex 3D assets.

Video Engineering

Knowledge of codecs, bitrates, and delivery standards.

Color Grading

Precision color correction and stylistic "look" application.

The Stack

3D / Environment

Blender, After Effects 3D...

Compositing / Motion

After Effects, DaVinci Resolve...

Design / UI

Figma, Photoshop, Illustrator...

Utilities / Logic

Notion, Milanote...

Editing

Premiere Pro, DaVinci Resolve...

Resume

Thank you for visiting my portfolio. Grab the paperwork for your future-collab folder.

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