top of page

HELLO!

I operate at the intersection of high-end visual polish and scalable engineering.

My work is a dual-process: I design the ‘fancy’ - the 3D environments, invisible VFX, and kinetic motion graphics - and I build the ‘factories’ that produce them.

With a decade of experience in postproduction, I bridge the gap between bespoke artistic vision and the automated systems that make it scale.

Trusted by

Experience

Competencies

Systems & Strategy

Scripting & Tool Building

Using code (Expressions) to bridge software packages.

Dynamic Toolkits

Developing "Essential Graphics" and templates for team-wide use.

Technical Documentation

Clear "How-to" guides for custom tools and pipelines.

Procedural Design

Building scalable systems that allow for non-destructive changes.

Workflow Optimization

Identifying and fixing production bottlenecks.

Pipeline Automation

Creating workflows that reduce manual labor and human error.

Motion & VFX

Invisible VFX

High-end scene cleanup, object removal, and seamless compositing.

3D Motion Design

Full-spectrum 3D creation from modeling to final render.

Matchmoving & Tracking

Integrating 3D elements into live-action footage perfectly.

Lighting & Look Dev

Establishing the mood, texture, and photorealism of a digital scene.

Kinetic Typography

Complex, system-based type animation.

Procedural Geometry

Using nodes (Geometry Nodes) to create complex 3D assets.

Video Engineering

Knowledge of codecs, bitrates, and delivery standards.

Color Grading

Precision color correction and stylistic "look" application.

The Stack

3D / Environment

Blender, After Effects 3D...

Compositing / Motion

After Effects, DaVinci Resolve...

Design / UI

Figma, Photoshop, Illustrator...

Utilities / Logic

Notion, Milanote...

Editing

Premiere Pro, DaVinci Resolve...

Resume

Thank you for visiting my portfolio. Grab the paperwork for your future-collab folder.

bottom of page