Post-production Generalist
HELLO!
I operate at the intersection of high-end visual polish and scalable engineering.
My work is a dual-process: I design the ‘fancy’ - the 3D environments, invisible VFX, and kinetic motion graphics - and I build the ‘factories’ that produce them.
With a decade of experience in postproduction, I bridge the gap between bespoke artistic vision and the automated systems that make it scale.
Trusted by
Experience
Competencies
Systems & Strategy
Scripting & Tool Building
Using code (Expressions) to bridge software packages.
Dynamic Toolkits
Developing "Essential Graphics" and templates for team-wide use.
Technical Documentation
Clear "How-to" guides for custom tools and pipelines.
Procedural Design
Building scalable systems that allow for non-destructive changes.
Workflow Optimization
Identifying and fixing production bottlenecks.
Pipeline Automation
Creating workflows that reduce manual labor and human error.
Motion & VFX
Invisible VFX
High-end scene cleanup, object removal, and seamless compositing.
3D Motion Design
Full-spectrum 3D creation from modeling to final render.
Matchmoving & Tracking
Integrating 3D elements into live-action footage perfectly.
Lighting & Look Dev
Establishing the mood, texture, and photorealism of a digital scene.
Kinetic Typography
Complex, system-based type animation.
Procedural Geometry
Using nodes (Geometry Nodes) to create complex 3D assets.
Video Engineering
Knowledge of codecs, bitrates, and delivery standards.
Color Grading
Precision color correction and stylistic "look" application.
The Stack
3D / Environment
Blender, After Effects 3D...
Compositing / Motion
After Effects, DaVinci Resolve...
Design / UI
Figma, Photoshop, Illustrator...
Utilities / Logic
Notion, Milanote...
Editing
Premiere Pro, DaVinci Resolve...





